Rumores Buzz em Helldivers 2 Gameplay



One of the things you can get from Warbonds are Super Credits, a currency that can also be found in small quantities from points of interest while on missions or purchased directly with real money.

A classic example of FOMO is by missing certain seasonal events and missions in other live-service games, and it may happen in this game in the near future. Is Helldivers 2 Worth It?

, which provided a deeper look at how certain weapons can be used and how fights against the onslaught of alien creatures will feel.

The game improved on a lot of things that I personally had gripes with the previous game. There are some crashes here and there regarding the in-game Armory and some concerns with the anti-cheat that the game uses, but if you look past those cons, I don’t think there’s too many negatives to write about.

Blow the doors off! Things can be destroyed in Helldivers 2, and some of the optional objectives will encourage you to blow places to bits. Sometimes when you find points of interest, you'll see crates or doors nearby. Throw a grenade and open them up to find even more loot.

When going into combat, a wide range of weapons will be available, and you’re able to customize your loadouts to suit your playstyle. So, whether you prefer to keep your distance and cause serious damage, or whether you’d prefer to get up close and personal with the oncoming alien hoards, there are enough weapons to suit everyone's preferences, and you and your team can plan accordingly to strike from every angle.

was announced with a release window of 2023. Within the recruitment trailer, we see an animated opening where one of the giant hostile bug enemies attacks the family of the narrator before the trailer takes us through some in-game footage captured on PS5.

Rise through the ranks and take on increasingly difficult missions to solidify your place in Helldiver history – and if one Helldiver should perish, that’s just an opportunity for another Citizen to realize their dream. Prosperity and liberty are your core values and it’s your privilege to spread them.

Creating your loadout feels like part of the mission prep: changing your weapon to suit not only your appetite for destruction but the mission and enemy types you might encounter.

smartly lets this tone seep into every crack and crevice that shows off even a hint of personality. Characters invade alien planets and scream about liberty and napalm strikes are an unlockable weapon.

Performance vs quality mode on PlayStation 5. Essentially it's a choice between an uneven 30fps at 1728p or a relatively solid 60fps at 1080p, with both seemingly combining TAA with FSR 1-style upscaling to a 2160p/4K output.

Those small details contrast against the environment especially nicely because of the game's use of relatively high-resolution shadowmaps. Other elements of the lighting perhaps don't fare as well. The worlds are generally lit convincingly enough, but when you get up close you can spot some light leak in places, and shadowed regions tend to have a bit of a flat look. I'm not sure we're looking at pre-calculated, 'baked' lighting. I think instead we're seeing the typical mix of screen-space ambient occlusion and shadowmaps to shade in some of those finer details, which works well for the big picture stuff but doesn't hold up quite as well on close examination. The same can be said for reflections, which exhibit typical screen-space reflection 'skirting'. After surveying the game's graphical tech, I wasn't quite sure what we were looking at. UE4 seemed like an obvious choice, but it didn't seem well-suited for this kind of big multiplayer game with open-world environments.

I’m not gonna lie. It’s been a while since I’ve played the first Helldivers game, and this one blows it out of the water. The transition to third-person is absolutely perfect for the game, and leaning more into the parody of enlisting in the military makes it even better.

The quality level is high, presenting without obvious aliasing, even on the PS5 in its performance mode. The clouds are also volumetric in nature, at least at lower levels of the atmosphere, and resolve without distracting artifacting. Low-lying fog also appears to be part of the equation, with ground-level fog Helldivers 2 Gameplay often giving planets a certain ethereal quality. Environmental density is impressive. There's a lot of scattered rocks, shrubs, and tufts of grass throughout the various planets. Given the size and scope of the game I have to imagine that procedural systems have been used extensively here, but the final results look quite conterraneo. Foliage in particular can be generously placed, with some especially verdant garden worlds. I did note animation issues with the foliage on at least one planet but on a more macro level, lighting and assets come together to make each world feel distinct, giving each environment some nice vistas.

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